1–0Choose a building, click to place one. Hold Shift while clicking to place several; right-click or Esc to stop. Press 1 again to cycle miners. You can also drag a building from the build dock (right edge) straight onto the map. Latest only in the dock hides older miner and extractor versions.RRotate a Splitter / Combiner (while placing, or the selected / hovered one). Shift+R rotates back. Their inputs are amber, outputs green.◈Quanta: select a Nexus Core to choose what its output sends (and how much to keep), then pipe it into Exchange Relays. A core's output can also feed machines, splitters or pocket inputs straight from stock. Exchanges also take items straight from production lines; valuable items sell slower but earn more per minute. Most deposits start locked; select one to buy it with Quanta and parts.TOpen Research. Each tier you reach makes new buildings, pocket levels and pipe tiers researchable; research them with Quanta and parts before you can build them.COpen the Codex: how to make every item, which machine it needs, its source materials and what uses it. Press C while hovering an item to open it there.PCycle the tier for new pipes (Auto picks the best you can afford). Upgrade an existing pipe from its inspector, or box-select nodes to upgrade every pipe between them.RatesSelect a Smart Splitter or Rate Limiter to set items/min per output in the inspector. Empty means unlimited, 0 closes an output. Q copies the settings too.DragFrom an output port ● onto another node to lay a pipe; drop on a specific port to choose it. Dragging from an input port ○ works too. Or click a port, then click the target (Esc cancels).Drag nodeMove it. Nodes can't overlap and snap to the grid.Shift+DragBox-select, then drag any selected node to move the group. Shift-click adds to selection.Drag emptyPan. Middle or right drag also pans. WASD / arrows too.WheelZoom.Right-clickOn a pipe: remove it.DelDismantle selection (full refund).QCopy the hovered building (and its recipe) into build mode.↗Click the button in a Pocket Dimension's corner to go inside (or double-click it, or select it and press E). Esc returns to the world. Save blueprint (pocket inspector, or the bar while inside) downloads its layout; Load blueprint builds one into any pocket big enough, refunding what was there.SpacePause / resume.Ctrl+SDownload a save file. Ctrl+O loads one. The game also autosaves to this browser.
How it works
Link a miner to a raw deposit. Pipe ore through smelters, fabricators and assemblers, and finally into the Nexus Core. Core stock pays for new buildings and for milestone uploads, which unlock the next tier. Machines pick a recipe automatically from the first item they receive; change it in the inspector.
Pocket Dimensions are folds of space you build inside. Pipe materials into their numbered inputs from the world; inside, each input arrives at the matching Intake. Build a sealed factory and pipe the results into the Uplink, which feeds your shared stock. Upgrading adds inputs and pushes the walls out. You can also link a deposit straight into an input: its Intake then stands in for the deposit, and miners inside can extract from it.
Status lights: runningwaiting for inputoutput fullidle
RESEARCH
Milestones make technology available. Research it with Quanta and parts to use it.
CODEX
Every material: what makes it, what goes in, and what it's used for. Click any item to jump to it.
New Factory
Choose how you want to play. These can't be changed once the factory is running.
Your current factory will be replaced. Use Save first if you want to keep it.